Post by netrpg on Feb 5, 2012 14:11:47 GMT -5
www.metacritic.com/game/pc/dragon-age-ii
Dragon Age 2 was well-liked by reviewers, which doesn't mean much -- the average score handed out by users was abysmal. The game is wildly disliked for having bland combat, notoriously odd difficulty (easy unless you set it to the hard difficulties which make everything a grind instead of making them difficult), and the story line is somewhere between agreeable and absolute trash, depending on who you ask! I thought the story wasn't strong enough to carry me through how boring the game was, itself.
It's a shame, because Dragon Age 1 was a fantastic game!
In an RPG, you get to pick who is in your party. People get to create what they think they'd like to play, and sometimes each player will pick something that is complementary to the party as opposed to directly opposed to what the rest of the party is doing. This doesn't mean it's bad roleplaying! Sometimes a party really just wants to be a fighter, mage, cleric or thief.
If your party is unbalanced because you have a lot of fighters, then the DM should adjust the campaign accordingly. Nothing is stopping you from making a good, fun experience for your players regardless of their party composition. In any system, you will get a fuller, richer experience if everyone in the party can contribute equally. Four fighters? War campaign where they are brothers in arms on the front line of a war for their country. Four clerics? Set them up to become missionaries to unheard-of lands.
A good party works well together not just because they plan around each other. They work well together because they're in sync, and anyone can be in sync regardless of party make up.
I don't know that TIER has accomplished much of anything yet -- no offense. You should work on getting published first and trying to build your market.
Dragon Age 2 was well-liked by reviewers, which doesn't mean much -- the average score handed out by users was abysmal. The game is wildly disliked for having bland combat, notoriously odd difficulty (easy unless you set it to the hard difficulties which make everything a grind instead of making them difficult), and the story line is somewhere between agreeable and absolute trash, depending on who you ask! I thought the story wasn't strong enough to carry me through how boring the game was, itself.
It's a shame, because Dragon Age 1 was a fantastic game!
In an RPG, you get to pick who is in your party. People get to create what they think they'd like to play, and sometimes each player will pick something that is complementary to the party as opposed to directly opposed to what the rest of the party is doing. This doesn't mean it's bad roleplaying! Sometimes a party really just wants to be a fighter, mage, cleric or thief.
If your party is unbalanced because you have a lot of fighters, then the DM should adjust the campaign accordingly. Nothing is stopping you from making a good, fun experience for your players regardless of their party composition. In any system, you will get a fuller, richer experience if everyone in the party can contribute equally. Four fighters? War campaign where they are brothers in arms on the front line of a war for their country. Four clerics? Set them up to become missionaries to unheard-of lands.
A good party works well together not just because they plan around each other. They work well together because they're in sync, and anyone can be in sync regardless of party make up.
I don't know that TIER has accomplished much of anything yet -- no offense. You should work on getting published first and trying to build your market.