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Post by killagnome on Feb 3, 2012 13:03:59 GMT -5
;D Hello, Apparently I misspelled "tears" while on Google and somehow I found this site. So I have been reading some of the information about this game and it seems clever, although I would think a first hand experience playing it would give me more indepth value.
I am an RP'er since one of the earlier editions of D&D, although I didn't play as much as I would like considering at the time chicks were getting far more noticible and interesting comparitively speaking with my D&D buddies at the time.
So what does this game offer? How good is it? And why would I want to waste my time playing this rather than let's say playing solitaire?
Thanks for reading,
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Post by Aerin, the half-elf priestess on Feb 3, 2012 14:09:14 GMT -5
If you look at the discussion about D&D 4.0 and 5E, we discuss many issues and interesting things concerning the D&D universe. As a huge D&D fan, I have been playing for the past 10 years. I played D&D 3.0, 3.5, and 4th edition. I love the game, but it needs major improvement and TIER is the answer.
TIER has a daring approach to Roleplaying because it's a game without classes! You have a system of Masteries. You begin at level 1 with 3 or 4 Masteries depending on your race. As you gain level-ups, you obtain more Masteries. Masteries can give your character anything from magic, stat boosts, unique attacks, unique defenses, unusual abilities, skill boosts, and etc.
The main purpose of TIER is to allow the creation of any kind of character. Many people argue that this is impossible and maybe broken, but TIER makes it balanced and possible. I spent 3 years creating the game, playtesting, and fixing issues in TIER. I have introduced this game to a variety of players and they all loved it. I created TIER using all of my knowledge of previous roleplaying games, along with open game content and my own unique ideas. This system is closely related to D&D 3.5, but with my own tweaks and flavor.
In the end, it's a fantastic game. Check out the whole website, try playing the sample characters or build your own characters to try the game out with your friends. There are sample monsters and all kinds of cool material to read and learn about. My favorite is Transformations because they are taken at 16th level and provide crazy stat boosts and abilities.
By the way, I live in Miami, Florida and I am running TIER sample games every Sunday, 1pm, at Sunshine Adventure Gaming store. It's on Bird Road (40th street) and 79th Ave.
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Post by killagnome on Feb 3, 2012 14:33:25 GMT -5
Bonjourno Monsieur Michael a pleasure to meet you as well,
I have been reading some of the forums -the one regarding 4.0 was a worthwhile read- and as I can see the excitment that emits from you like a aura of brilliance when you speak of TIER I am still on the fence about the whole game.
Your extensive knowledge in regards to D&D of seven years+ is rather impressive and you really do seem like you know what you are talking about when you talk, but at the same time you appear rather pretentious when you outright bash D&D for lacking as an RPG. All I am saying, is if D&D was such a fail then it probably wouldn't be the most well known RPG system out there. Some tact perhaps?
I will admit I tried 4.0 and it wasn't the exciting system I remember playing in the 80's as a young lad, but it wasn't as bad as it has been made to seem. I deem, in my honest opinion, that those who simply bash 4.0 are still haboring ill thoughts against WoTC for pulling the plug so fast on Third edition, or if not, they simply refuse to accept a strealmined system, which gives them more oppurtunity to really delve into the story due to the simple reason you don't have to discuss or argue for time on matters pertaining to rules. Again, those are just my two cents.
As for TIER I will give it a try, honestly it doesn't seem that bad... yet, for future reference you probably should be a bit more humble. I mean stating "...but it needs major improvement and TIER is the answer," seems absurdly full-of-s*it and pretentious. Your game might be good, but I doubt it's going to lay golden-RPG-eggs on my dining room table.
-Thanks for reading,
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Post by Aerin, the half-elf priestess on Feb 3, 2012 14:46:48 GMT -5
I love your response. And you are 100% correct that I do go overboard sometimes about my own game. I've worked so hard on it that I let it go to my head sometimes. Sorry about that. I do agree that my game may not lay golden eggs, but I truly believe it is a step in the right direction.
My dream is for TIER to spark interest and get the wheels of revolution turning. Maybe another company can see my ideas and utilize them to create a great RPG with a huge budget, tons, of artwork, and fans to play it. TIER's biggest statement is that classes are sterotypical garbage and need to disappear forever. I grew up with great heroes like Batman, Spider-Man, and Superman. They were not fighters, clerics, and bards. TIER allows people to create true heroes that players can be proud of without using stereotypical classes.
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Post by netrpg on Feb 3, 2012 14:52:33 GMT -5
I think it's curious that you talk about "Fighters, Clerics and Bards" as though they weren't "true heroes" -- Dungeons and Dragons clearly is trying to replicate the feel of pseudo-medieval games and sword-and-sorcery fantasy, not feats of superheroism. It makes me wonder if you'd be better served not starting with 3.5 as a base for your system at all.
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Post by Aerin, the half-elf priestess on Feb 3, 2012 15:03:40 GMT -5
The TIER system works perfectly with 3.5 and has been throughly tested over years. I love it and so do the many players who have played it. It's also easy to learn for those who already played 3.5 previously.
TIER also allows you to create ANY hero. That includes cool crazy heroes or typical fighters, bards, and clerics. TIER is capable of satisfying all kinds of players without giving them a sterotypical class. TIER lets people create heroes that will always surprise their opponents since they don't have a sign on their head pointing out all strengths and weaknesses.
In the end, I hate classifying or labeling people. If we have fought for years to end discrimination and racism in real life, then why continue it in the gaming world?
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Post by killagnome on Feb 3, 2012 15:06:00 GMT -5
Bonjur Monsieur Michael,
;D
I am understanding that you are rather excited for your game, and honestly (although you may believe it or not) I do wish the utmost success for you and TIERS.
As a class-less sytem, I can not interject any wisdom on this subject. An RPG by modest definition is a game made to roleplay, assuming the characteristics of another persona that isn't you to advance past obstacles in your character's journey. In RPGs it is common mentality and an accepted one that people will want their character to shine. To stand out from the others at the table. So it is normal for people to (or want to) build characters that are beyond amazing in their skills, both in and out of combat, sort of like any hero from any Japanese cartoon. yet, not everyone can be super amazing in a party, because then it would become a "whose got the bigger cock" fight and players will miss the concept of these games to begin with, playing together.
Now, classes, isn't a term used to define the characters outright, but to give the player a simple purpose within the party. A niche they can fill that won't be stepping on anyone elses toes and can set them apart from the rest. As a classless system I would imagine that people will have some difficulty adjusting, or just fill in the role without having the title appointed to them.
Subject A: "You guys need healing?" Subject B: "Um... sure, we could use some more healing."
Subject A: "Okay, I will pick up the masteries that aid me in becoming more of a __(fill in the blank)___.*"
*Answer: Healer
I am eager to check this game out with my game group, whenever we meet up again. Yet, as I said before it looks interesting and hope to see what it can do.
Thank you for reading,
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Post by killagnome on Feb 3, 2012 15:08:09 GMT -5
In the end, I hate classifying or labeling people. If we have fought for years to end discrimination and racism in real life, then why continue it in the gaming world? Regarding classes in a game? I hope I didn't really read this.
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Post by netrpg on Feb 3, 2012 15:12:57 GMT -5
In the end, I hate classifying or labeling people. If we have fought for years to end discrimination and racism in real life, then why continue it in the gaming world? For the same reason an Engineer, Architect or Teacher would have those labels attached to them. If you were trying to end "discrimination and racism," then why also include races? One thing here is not like the rest.
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Post by Aerin, the half-elf priestess on Feb 3, 2012 15:25:45 GMT -5
I was being silly and dramatic on purpose to get the point across that classes aren't the greatest idea. I was actually very interested in what you said about "filling roles" and "stepping on other people's shoes". I am proud to cite a great successful example called "Dragon Age 2". This is a popular and successful game with tons of replay vlaue. But most importantly, my gf and I discovered that any group of characters works great in Dragon Age 2. We have had successful balanced and unbalanced teams with plenty of characters who "stepped on each other's toes" such as having multiple rogues, spellcasters, or warriors. This game is amazing because you don't have the issue of needing the perfectly balanced team. I think D&D could learn something fron Dragon Age 2. They successfully eliminated the myth that you need a perfectly balanced team. My gf plays with all rogues and warriors, no spellcasting in her Dragon Age 2 party. TIER can do it too. Our "Future Ogre King" campaign TIER party doesn't have a character with healing spells, just Icefist who has the healing class skill, which is only useful after battle and it takes at least an hour to be decently effective. That's why the game has regeneration, HP, and defensive Masteries along with potions to heal characters.
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Post by killagnome on Feb 3, 2012 15:30:52 GMT -5
I don't play video games, not like I used to anyways, but is Dragon Age 2 single player or multiplayer?
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Post by netrpg on Feb 3, 2012 15:30:58 GMT -5
You don't need a leader to be effective in 4E, but it certainly helps. In fact, 4E handles the "unbalanced party" dilemma pretty well.
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Post by Aerin, the half-elf priestess on Feb 3, 2012 15:45:33 GMT -5
Dragon Age 2 is a single-player videogame. But you are a main character fighting with a party of NPC characters such as rogues, warriors, and spellcasters. It's a really fun game.
As for D&D 4.0, I believe you that perhaps the game can be played without having well-balanced parties. However, people constanly speak of having balanced parties (as previously mentioned by "killagnome") and are often concerned when the party is unbalanced. Maybe if classes were removed, then people wouldn't be concerned about balanced parties and will be more encouraged to create whatever they want instead of trying to "satisfy the group".
I feel bad when players ask me "What character should I make? Does the party need someone in particular?" I always tell players to make whatever characters they want and don't worry about the balance or filling in specific roles. Good games, such as Dragon Age 2, allow all parties to work without needing "balance" or "filling in roles".
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Post by killagnome on Feb 3, 2012 16:13:22 GMT -5
Dragon Age 2, (by the way doing some research it apparently isn't regarded as a good game) being a single player game, does it incur your girlfriend to ever get angry, jealous, or bored, when one of the NPC characters out matches her in everything and pratically runs the game for her? No. It's a single player game, mechanically the game was designed with that concept in mind. NPCs in a video game aren't going to quit the game when they feel underminded or overlooked, as the player is the main driving force in the game. And if it's anything like God of War and it's fine brethren you don't require a full "party" because you cut through swaths of enemies being a super-over-powered- hero-of-awesomness who really only needs to worry about healing once-in-a-while.
A balanced party is the step that a good group of players is coming together. I still cannot fathom why you undermine the concept. When a party works together and prepares themselves to face any challenge that might be tossed at them, it dignifies the fact the party is considering themselves as a whole rather than a collabaration of teenage-spunk-red-headed-crazy-step-kid who deems himself Lord Awesome and creates a character with flair, but in the long term leads to the endangering of the party more often than not.
A classless game might be great for ending hundreds of years of racist suppression of Clerics, but in light of what Netrpg stated in regards to classes 1. it describes the overall purpose or drive of the character and 2. it engages good party development and roleplaying. Saying that classless would be awesome simply because you can REALLY roleplay would be short sighted. If you are a half-ass good RPer; class doesn't define the character, class only supports the concept of said character.
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Post by Aerin, the half-elf priestess on Feb 3, 2012 17:25:57 GMT -5
First of all, Dragon Age 2 was a success and they are already working on Dragon Age 3. It's a lot of fun with unique storyline, good graphics, exciting combat, excellent conversations, and grants players the ability to influence the story and branch into different directions depending on personality and choices. Second of all, a team of all warriors can work great together using excellent Roleplaying, strategy, and planning. You don't need classes to accomplish that and you don't need a balanced party to do that either. Balanced parties don't make sense if you think of it from a Roleplay point of view. In life, you usually take whatever allies and help you can get. You don't have control over who or what type of ally you may randomly run into at a bar, on the street, or in a dungeon. You also don't have control over who your brother, sister, or parents are when you are born right? Same idea with players and allies. Let players create whatever characters they want and a good roleplaying party will deal with whetever they have. A good roleplaying party will plan around their strengths and weaknesses and make everything work out in a more fun and unique way that wasn't orchestrated by players outside of the game by selecting the "perfectly balanced team". Third of all, I'm just playing devil's advocate here. I have been part of all kinds of parties, balanced and unbalanced. They all work out fine when you have good solid players. If you have newbies, having classes and balanced parties makes things easier. I feel that I am speaking from a veteran's point of view because I can work with any kind of party. I do agree with you that balanced parties and classes have their benefits and can be just as fun as unbalanced parties without classes. I just made TIER to shake the D&D world up a bit and get people to see things differently and so far it's working.
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