Post by Aerin, the half-elf priestess on Dec 7, 2011 13:39:50 GMT -5
Click the attachment below to download a free set of new Masteries and instructions on how to build your own level 5 character! If you cannot download the document, then all details are listed below.
Build Your Own Character!
Your level 5 character has all the basic statistics below:
Level 5 Elf TIER character
Hit Dice: 5HD (33 hp)
Initiative: +3
Speed: 30 ft.
Armor Class: 18 (+3 Dex, +5 armor, +2 shield), touch 11,
flat-footed 15
Grapple: +8
Attack: Longsword +5 melee (4 damage/19-20 critical hit) or
Throwing Dagger +4 ranged (15-ft. range,
4 damage/19-20 critical hit) or Longbow +5 ranged (110-ft. range, 4 damage)
Saves: Fort +5, Ref +5, Will +5
(Immune to magical sleep, +2 saves against Enchantment spells)
Abilities: Str 16, Dex 16, Con 16, Int 14, Wis 14, Cha 14
Skills: Bluff +6, climb +6, concentration +6, craft +6, diplomacy +6, hide +6, jump +6, listen +6, move silently +6, sense motive +6, spot +6, survival +6.
Treasure: +1 Masterwork Longsword, +1 Buckler Shield,
2 Throwing Daggers, +1 Chainshirt Armor, +1 Mighty Composite Longbow with 40 arrows.
Alignment: Neutral
Now you get to choose 6 Masteries of your choice! Choose from the Masteries listed below.
Accuracy I: Gain +3 on all attack rolls.
Avoiding I: Attempt to avoid 1 successful melee/ranged attack per round by making an opposed Reflex save against your opponent’s attack roll. Special: You get to make a free attack of opportunity against your opponent if you roll a natural 20 for Avoiding.
Blocking I: Attempt to block 1 successful melee/ranged attack per round by making an opposed attack roll against your opponent’s attack roll with your melee weapon. You must know where the attack is coming from to block. Special: you get to make a free attack of opportunity against your opponent if you roll a natural 20 for Blocking.
Chosen Skill I: Gain +10 misc. bonus for a single chosen class skill.
Damage Boost: Gain +2 damage for all attacks.
Dodge I: Gain +2 dodge AC.
Focused Strike: As a standard action, you focus on your opponent by making a Concentration check. Then you make a single unique melee/ranged attack. This attack gains a bonus to attack roll and damage equal to 1/4 your Concentration check. You can only use ranged weapons up to 30 feet away from an opponent. This attack can also be used when charging at an opponent.
Harden Body I: Gain +2 natural armor bonus to AC.
Health Boost: Gain +10 HP.
Healthy: Your mind and body matter most. Everything you say or do has a positive impact on your health. Gain +1 on all dice rolls.
Hyper: You are energetic and always on your toes. Gain +1 on all dice rolls.
Improved Charger: When charging at an opponent, gain an additional +2 attack roll and +2 damage. You can also now make one 90 degree turn while charging.
Improved Reflex I: Gain +6 on Reflex saves.
Lightweight Advantage: Gain +1 initiative, +1 dodge AC, +1 on Reflex saves, +1 on attack rolls, and +5 ft. to your base speed.
Limb Shot I: Make 1 unique melee/ranged attack per round to disable specific limbs (arms, legs, tentacles, wings, tail, fins, etc.). This attack deals half damage. If the attack is successful, your opponent’s limb becomes disabled for 1 round.
Perfect Strike I: Make 1 unique melee/ranged attack per round with double your attack bonus.
Power Attack I: Make 1 unique melee attack per round that deals 1.5 times damage.
Ranged Combat King: You gain +1 damage and +1 on all attack rolls when making ranged attacks. You also ignore the -4 penalty to attack roll when firing into melee.
After building your own character, battle with your friends! Try making different characters to see the differences between one another. Maybe even team up against the sample monsters and/or sample characters at www.tier-rpg.com
Now imagine the full game with 100+ Masteries! If you think your character is fun now, wait until you gain more level-ups and more Masteries to choose from.