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Post by Aerin, the half-elf priestess on Aug 14, 2011 16:45:04 GMT -5
Most role playing games take a long time to conduct battles due to the amount of dice rolls and numeric calculations. I created this game to fully surround the d20 die. I felt that other games were too dependent on several different dice. I also changed the way damage works. You no longer roll dice to calculate damage. Damage is based on your character’s ability scores, Masteries, and level. This reduces the number of dice rolls during combat and speeds up the game. It also allows players to focus more on decision-making and role play instead of numbers and calculations.
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Post by RPriffic on Aug 15, 2011 0:12:51 GMT -5
In other words, less math and more adventuring!
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